Under normal circumstances, a F2P/P2W game like SpellStone has two separate power cuves (one for each broad category of players), with the top P2W curve well ahead of the basic F2P one at all times, and the two rising up steadily over time due to the constant powercreep of both curves (and most players following a curve of their own somewhere within the range in between the two extremes). I think the main problem is not the predominance of Invis as a skill or the top bully-of-the-month that is Lucky Frog as a card (although both of these are relevant to the issue): it's the powercreep or, rather, the brutal escalation of the powercreep we've seen at several key points over the past few months. (Basically a better version of Solaron without limitation to 1copy) >Almost every premium card that was significant in the past 10 month had invisibility, and it reached ludicrous level with the new luckyfrog who in no terms is a lucky addition to this game. ![]() > We have reached a point where it gets pretty obvious that invisibility as a skill has gone to far. Still, I think at least part of this is more about perception.) (I get that the original comment isn't directly about invisibility, but how many of the must-have cards have invisibility. For example, a focus on abilities like scorch, empower, heal, barrier makes the opponent's invisibility simply a wasted skill. So I wonder whether some of the feeling that invisibility is stifling comes from people not having adapted their decks/hero to deal with it. I would think that the frog bolt also negates it pretty well, especially if using a hero with bolt/hex/weaken all. Also during that BGE, fewer used invisibility and fewer used Groc. So the sense that it is super strong may partly come from having been used to that. Note that we recently came out of the goblin BGE, an 8 week period during which invisibility lost much of its effectiveness. ![]() (Such that invisibility doesn't block nullify, but is vulnerable to it.) This would provide another way to combat invisibility (outside of bolt/hex/weaken all) without dramatically reducing its usefulness. Maybe if, at the end of a card's turn, it is still affected by any nullify, then the nullify strips away invisibility. Nullify seems to be an undervalued skill. This lucky frog now also happend (we know there won't be a nerf, so don't pretend I asked for one), and I can only advice to be a little more careful with future additions. You should know that, since Xorvus happend. ![]() Nonetheless this game needs to keep some balance in terms of the effect of a card. Now I know you need to sell new cards to the whale people, and I know to sell them some expensive box there needs to be a powerful cards everyone wants so much, they ignore that the rest is not to impressive. ![]() Have a few opponent cards with invisibility adds to the game, have them all invisible (up to 5 Invisibility Xorvus/Lucky Frog + Groc) and you reach a point where most of the cards skills don't matter anymore. In my opinion this reduces the options players have by a wide margin. There is no strategy if every skill just gets blocked by that invisible wall. The point is, Invisibility is not only a very strong skill, it's also gamebreaking if you have to much of it around. To a lesser but still annoying degree Shadowcrafter (older), Sijou, Narwhal, Ribbitaksu, Treeblade, Goballista (older I think), Webtalon (older), Aspects of Ash and there is more. You can list them all here, Cress, Bailong, Xorvus, Quetee, Sheltering Fire, Plunderer and the latest abdomination, the Lucky frog. We have reached a point where it gets pretty obvious that invisibility as a skill has gone to far.Īlmost every premium card that was significant in the past 10 month had invisibility, and it reached ludicrous level with the new luckyfrog who in no terms is a lucky addition to this game.
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